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xaiefal
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| Cxaiefal::AieRscMap | Structure containing resource bitmaps and relevant information |
| Cstd::enable_shared_from_this | |
| Cxaiefal::XAieDevHandle | AI engine low level device pointer handle |
| Cxaiefal::Logger | |
| Cxaiefal::XAieDev | AI engine device class. It defines AI engine device operations |
| Cxaiefal::XAieDevHdRscGroupWrapper | AI engine device handle resource group wrapper |
| Cxaiefal::XAieMod | AI enigne module. It defines AI engine module operations. such as get resource within a module |
| Cxaiefal::XAieRsc | Base AI engine resource class. It defines resource operations and maintains resource state machine |
| Cxaiefal::XAieBroadcast | Class for broadcast channel resource. A broadcast channel resource represents a broadcast channel between specified tiles |
| Cxaiefal::XAieGroupEventHandle | Class for group event resource reference |
| Cxaiefal::XAieSingleTileRsc | Class of resource of a single tile |
| Cxaiefal::XAieComboEvent | AI engine combo event resource class |
| Cxaiefal::XAieGroupEvent | Class for group event resource |
| Cxaiefal::XAieMdmPerfCounter | Class for uC MDM Perfcounter resource |
| Cxaiefal::XAiePCEvent | AI engine PC event resource class |
| Cxaiefal::XAiePCRange | AI engine PC addresses range resource class |
| Cxaiefal::XAiePerfCounter | Class for Perfcounter resource. Each perfcounter resources contains the resource ID of in a module of a tile, start, stop, and reset events, and counter value for the counter event. If there is not enough perfcounter of the specified module, it will check if there is counter available from the adjacent module if it is core tile. If there is available counter in the adjacent module of the same tile, broadcast channels within the tile of the start/stop/reset events will be reserved |
| Cxaiefal::XAieActiveCycles | |
| Cxaiefal::XAieStallCycles | |
| Cxaiefal::XAieStallOccurrences | Class for number of stall occurences |
| Cxaiefal::XAieStreamPortSelect | Class for stream port select resource There are limited numter of ports events, in order to generate events for stream port status, applicaiton needs to reserve a stream port select resource first |
| Cxaiefal::XAieTraceCntr | Trace Event resource class |
| Cxaiefal::XAieTraceEvent | Trace event resource class. Each event to trace is presented as a trace event resource class |
| Cxaiefal::XAieTracing | Class of AI engine event tracing. An XAieTracing object contains AI engine trace control and events to trace |
| Cxaiefal::XAieUserEvent | AI engine user event resource class |
| Cxaiefal::XAieRscGetRscsWrapper | |
| Cxaiefal::XAieRscGroupBase | Base class to resources functional group |
| Cxaiefal::XAieRscGroupAvail | Class to runtime resources functional group Each element in the group is a resource |
| Cxaiefal::XAieRscGroupRuntime | Class to runtime resources functional group Each element in the group is a resource |
| Cxaiefal::XAieRscGroupStatic | Class to statically allocated resources group Each element in the group is a resource |
| Cxaiefal::XAieRscMgr | Resource Manager class |
| Cxaiefal::XAieRscMgrBackend | Resource Manager Backend Base class |
| Cxaiefal::XAieRscMgrGeneric | Resource Manager Backend Generic Class |
| Cxaiefal::XAieRscStat | Struct of resource usage statistics |
| Cxaiefal::XAieRscState | |
| Cxaiefal::XAieTile | AI enigne tile. It defines AI engine tile operations. such as get resource within a tile, or get a module |
| Cxaiefal::XAieUserRsc | Data needed to make a resource request |
| Cxaiefal::XAieUserRscStat | Data needed to make resource statistics request |